Update 2: what changed in your factory
New V2 recipes, simpler Superconductors, cheaper Core upgrades, and the transport and building changes worth checking in an existing save.
Read guidePLAYER GUIDES
Help with choosing recipes, sizing production, sharing rails, using storage, and keeping a large factory understandable.
These guides explain the choices around those numbers: which recipe fits your factory, where a shortage comes from, and whether a shared rail or storage plan is likely to work.
New V2 recipes, simpler Superconductors, cheaper Core upgrades, and the transport and building changes worth checking in an existing save.
Read guideA V2 recipe may save space or machines, but that does not always make it the best choice for the factory you are building.
Read guideIf a factory starts fast and then slows down, one of its inputs is not being made or delivered quickly enough. Here's how to find it.
Read guideTurn a Corporation delivery requirement into a practical items/min target, including the other products that may be running at the same time.
Read guideCheck the actual traffic on each part of a V3 rail before you combine materials, and leave room for uneven delivery and later changes.
Read guidePlan enough space and sensible material routes for later unlocks before you fill a new factory site with the machines available today.
Read guideUse Cargo links between separate production sites so each factory has a short, understandable set of inputs, outputs, and local rails.
Read guideStorage can cover interruptions and short bursts, but it can also hide a production line that never makes enough material.
Read guide